Categories

Nunchuk controller

The Nunchuk controller peripheral attached to the main controller, as shown at E3 2006

The Nunchuk is the first controller attachment Nintendo revealed for the Wii Remote at the 2005 Tokyo Game Show. The Nunchuck peripheral can be seen pictured below.

It connects to the Wii Remote via a long cord, and its appearance while attached resembles the nunchaku. It features an analog stick similar to the one found on the Nintendo GameCube controller and two trigger buttons. It works in tandem with the main controller in many games. Like the Wii Remote, the Nunchuk controller also provides accelerometer for three axis motion-sensing and tiltling, but no speaker or rumble.

A Nunchuk controller comes bundled with the Wii console. Separate Nunchuk controllers will retail in Japan for JP¥1,800, in the United States for US$19.99, in Canada for CA$24.99, in Europe for €19, and in the United Kingdom for £14.[3]

The two shoulder buttons, formerly named Z1 and Z2 respectively, had been reshaped and renamed since the Game Developers Conference. The circular top shoulder button, now called C, is much smaller than the lower rectangular shoulder button, now called Z. The C button was oval shaped, while the Z button was square.

The body of the Nunchuk controller measures 113 mm long, 38.2 mm wide, and 37.5 mm thick. The cord for the Nunchuk is approximately three and a half to four feet long.

Product images and an Overstock.com listing indicate that game accessory manufacturer Intec is releasing a third-party Nunchuk controller for the Wii Remote.

Continue reading Nunchuk controller

Nintendo Wii specs

Nintendo itself has released few technical specifics regarding the Wii system, but some key facts have leaked to the press. Known details include:

Processors:

CPU: PowerPC based “Broadway” processor, made with a 90 nm SOI CMOS process, reportedly* clocked at 729 MHz[36]

GPU: ATI “Hollywood” GPU made with a 90 nm CMOS process,[37] reportedly* clocked at 243 MHz[36]

Memory:

88 MB main memory (24 MB “internal” 1T-SRAM integrated into graphics package, 64 MB “external” GDDR3 SDRAM)
3 MB GPU texture memory

Ports and peripheral capabilities:

Up to four Wii Remote controllers (connected wirelessly via Bluetooth) – five player capability using four Wii Remotes and one GameCube controller
One SD memory card slot
Two USB 2.0 ports
One Sensor Bar port
One accessory port on the bottom of the Wii Remote
Four Nintendo GameCube controller ports
Two Nintendo GameCube memory card ports
Mitsumi DWM-W004 WiFi 802.11b/g wireless module
Compatible with optional USB 2.0 to Ethernet LAN adaptor

Built-in content ratings systems:

BBFC, CERO, ESRB, OFLC, OFLC (NZ), PEGI, USK

Storage:

512 MB built-in NAND flash memory
Expansion available via SD card memory, 2 GB maximum supported capacity
GameCube Memory Cards (for saving GCN games only)

 

 

Slot-loading disc drive compatible with 8 cm GameCube optical disc and 12 cm Wii Optical Disc
Mask ROM by Macronix

Video:

Up to 480p (PAL/NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[
Component (including Progressive scan), RGB SCART (PAL only), S-Video (NTSC only), composite output, or D-Terminal

Audio:

Main: Stereo – Dolby Pro Logic II-capable
Controller: Built-in speaker

* None of the clock rates have been confirmed by Nintendo, IBM, or ATI.

Article courtesy of Wikipedia

All text is available under the terms

Continue reading Nintendo Wii specs